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fgiesen.wordpress.com
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | pixeljetstream.blogspot.com
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| | Hi, while gathering public material on how the hardware works, I tried to create a compressed architecture image. It is based on images and ...
| | anteru.net
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| | Anteru's blog is a blog about development, software architecture and 3D graphics.
| | etodd.io
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| Parkour Ninja is still alive! And it's looking more like Mirror's Edge now, complete with first-person camera. The old direction of the game just had too much frustration and not enough fun. Hopefully things will change now. I re-integrated a physics engine, this timeBEPU physics, which is a screaming fast open-source XNA physics engine with unbelievable support. I was able to get my existing block simplification/rendering code to work with BEPU, so now you can add/remove blocks to/from existing objects on the fly. One cool side-effect of this ability is that I can also blast objects into smaller chunks... full-blown destruction is #1 on my list right now.