|
You are here |
fgiesen.wordpress.com | ||
| | | | |
www.reedbeta.com
|
|
| | | | | Pixels and polygons and shaders, oh my! | |
| | | | |
pixeljetstream.blogspot.com
|
|
| | | | | Hi, while gathering public material on how the hardware works, I tried to create a compressed architecture image. It is based on images and ... | |
| | | | |
anteru.net
|
|
| | | | | Anteru's blog is a blog about development, software architecture and 3D graphics. | |
| | | | |
etodd.io
|
|
| | | Parkour Ninja is still alive! And it's looking more like Mirror's Edge now, complete with first-person camera. The old direction of the game just had too much frustration and not enough fun. Hopefully things will change now. I re-integrated a physics engine, this timeBEPU physics, which is a screaming fast open-source XNA physics engine with unbelievable support. I was able to get my existing block simplification/rendering code to work with BEPU, so now you can add/remove blocks to/from existing objects on the fly. One cool side-effect of this ability is that I can also blast objects into smaller chunks... full-blown destruction is #1 on my list right now. | ||