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pixeljetstream.blogspot.com
| | lea.codes
3.2 parsecs away

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| | A short tutorial on WebGL and Shaders
| | www.realworldtech.com
3.5 parsecs away

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| | Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
| | 3zanders.co.uk
3.4 parsecs away

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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | blog.kodewerx.org
19.8 parsecs away

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| Video game development, hacking, and debugging. Brought to you by BlipJoy!