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pixeljetstream.blogspot.com
| | www.realworldtech.com
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| | Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.
| | diaryofagraphicsprogrammer.blogspot.com
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| | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...
| | anteru.net
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| | Anteru's blog is a blog about development, software architecture and 3D graphics.
| | jichu4n.com
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| Window managers are one of the core components of the modern Linux/BSD desktop. It is not an exaggeration to say that they define to a large degree our day-to-day user experience, as they are responsible for deciding how individual windows look, move around, react to input, and organize themselves....