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www.realworldtech.com
| | www.karlrupp.net
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| | [AI summary] The blog post discusses the comparison of FLOPs per clock cycle between CPUs, GPUs, and Xeon Phis, highlighting the increasing similarity in their computational architectures and the importance of parallelization and vectorization for performance.
| | mikemarcin.com
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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | alain.xyz
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| | A review of the state of the art in real time renderer architectures.
| | softwarelifecycle.wordpress.com
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| The other day I was at the local PyData meetup and met a young man who had just started his job as a software developer. He was immensely excited and felt like he was really learning from those around him. As someone who has been in this rodeo for a little while now, I took...