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www.realworldtech.com
| | www.karlrupp.net

[AI summary] The blog post discusses the comparison of FLOPs per clock cycle between CPUs, GPUs, and Xeon Phis, highlighting the increasing similarity in their computational architectures and the importance of parallelization and vectorization for performance.
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| | alain.xyz

A review of the state of the art in real time renderer architectures.
3.5 parsecs

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| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
3.6 parsecs

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| | jborza.com

I got into FPGAs with the intent of building a retro-computer. A couple of popular hardware implementation targets are Gameboy, NES, RISC-V and CHIP-8. Last year Ive done my practice round with 6502 and RISC-V emulators, both in C. CHIP-8 is a really nice virtual machine implemented on a number of computers since the 1970s, initially designed to make game development easier. After building a CHIP-8 emulator a couple of days ago I thought I know a lot about the simple platform to actualy start implementin...
27.5 parsecs

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