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| | felixrieseberg.com
10.3 parsecs away

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| | Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React.
| | jamie-wong.com
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| | www.jendrikillner.com
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| | 3D Programmer
| | cprimozic.net
95.5 parsecs away

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| I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light.