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aerotwist.com
| | lea.codes
0.5 parsecs away

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| | A short tutorial on WebGL and Shaders
| | jamie-wong.com
1.1 parsecs away

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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | 3zanders.co.uk
1.1 parsecs away

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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | gist.github.com
3.7 parsecs away

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| An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim