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blog.danielschroeder.me | ||
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thenumb.at
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| | | | | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance. | |
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procworld.blogspot.com
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| | | | | We just got some fresh measurements that I would like to share. Voxels and polygons are alternative forms of storing and visualizing 3D in... | |
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au79games.wordpress.com
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| | | | | First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's... | |
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nickmcd.me
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