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blog.danielschroeder.me | ||
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voxely.net
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| | | | | [AI summary] The article discusses the development of a voxel engine with a focus on micro-voxels and advanced data structures for real-time rendering and simulation. It highlights the challenges of traditional SVOs (Octrees) and explores alternative approaches to achieve more dynamic and flexible voxel processing. The author also shares insights on potential applications in gaming, VR, and digital immersion, emphasizing the importance of collaboration and innovation in the field. | |
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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au79games.wordpress.com
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| | | | | First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's... | |
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reindernijhoff.net
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| | | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based | ||