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blog.danielschroeder.me
| | thenumb.at
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| | [AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
| | procworld.blogspot.com
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| | We just got some fresh measurements that I would like to share. Voxels and polygons are alternative forms of storing and visualizing 3D in...
| | au79games.wordpress.com
4.5 parsecs away

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| | First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's...
| | nickmcd.me
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