Explore >> Select a destination


You are here

blog.danielschroeder.me
| | leifnode.com
4.2 parsecs away

Travel
| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | voxely.net
3.7 parsecs away

Travel
| | [AI summary] The article discusses the development of a voxel engine with a focus on micro-voxels and advanced data structures for real-time rendering and simulation. It highlights the challenges of traditional SVOs (Octrees) and explores alternative approaches to achieve more dynamic and flexible voxel processing. The author also shares insights on potential applications in gaming, VR, and digital immersion, emphasizing the importance of collaboration and innovation in the field.
| | thenumb.at
2.3 parsecs away

Travel
| | [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games.
| | www.jakobmaier.at
25.7 parsecs away

Travel
| In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.