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au79games.wordpress.com
| | nuculabs.wordpress.com
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| | Hello everyone! I've made an article a while ago on FZF because I think it's a great tool and now, I've decided to make a video as well. Enjoy https://www.youtube.com/watch?v=X5865VHcGmQ Thanks!
| | blog.danielschroeder.me
4.5 parsecs away

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| | This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...]
| | preetishkakkar.wordpress.com
5.1 parsecs away

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| | What is Nanite One of hard problems in computer graphics specifically for games is how to render unlimited polygons/triangles efficiently in real time. Artists have dreamt about a world where they don't have to worry about polycounts. Nanite is UE5 technology that tries to achieve it by implementing a very efficient yet dynamic LOD (level...
| | www.jallmenroeder.de
36.1 parsecs away

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| [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.