Explore >> Select a destination


You are here

preetishkakkar.wordpress.com
| | tayfunkayhan.wordpress.com
5.8 parsecs away

Travel
| | Code for this part can be found here. Hello, Triangle! Mission statement: Given a set of three vertices which form a triangle, we want to rasterize the triangle onto our 2D screen. Now how do we define those vertices? Two of the options are: raster(or pixel)-space and normalized device coordinates space. In raster-space, vertex coordinates...
| | au79games.wordpress.com
5.1 parsecs away

Travel
| | First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's...
| | csantosbh.wordpress.com
2.3 parsecs away

Travel
| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | rosenzweig.io
33.7 parsecs away

Travel
|