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preetishkakkar.wordpress.com
| | jjjinteractivebooks.com
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| | I thought I had it all figured out;But once again,The universe is playing games with me.What is it telling me now?In a state of turmoil,The creativity flows.I want to sit comfortably in stagnation,Yet here I am,In a frenzied state of innovation.
| | madeupexplorations.wordpress.com
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| | I'm Richard, also known by Slortibort and a whole host of more-and-less kind names. I work in tech, mostly with ancient things at a low level. I've started this blog just to provide a place to document some techy things I do.
| | 0fps.net
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| | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
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