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preetishkakkar.wordpress.com | ||
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tayfunkayhan.wordpress.com
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| | | | | Code for this part can be found here. Hello, Triangle! Mission statement: Given a set of three vertices which form a triangle, we want to rasterize the triangle onto our 2D screen. Now how do we define those vertices? Two of the options are: raster(or pixel)-space and normalized device coordinates space. In raster-space, vertex coordinates... | |
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au79games.wordpress.com
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| | | | | First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's... | |
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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rosenzweig.io
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