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advances.realtimerendering.com | ||
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simonstechblog.blogspot.com
[ Updated on 25-2-2013 : added a paragraph about lowering the voxel update frequency for faster dynamic update. The demo also added a combo... |
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www.gamearchitect.net
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blog.selfshadow.com
[AI summary] This post details the 2016 SIGGRAPH course on physically based shading, covering recent advances, workflows, and real-time rendering strategies from industry leaders at Pixar, Lucasfilm, Unreal Engine, and Frostbite. |
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selondonzines.wordpress.com
Saturday 1st of November 2014! SOUTH EAST LONDON ZINE FEST! Apply now for a table. £5 a spot. Deadline for applications is 15th of October. To apply visit 'Apply for a table!' tab ^^^ selzf x |
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