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advances.realtimerendering.com | ||
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bartwronski.com
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| | | | | Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In my free time I implemented some prototype of this technique in CD Projekt's Red Engine... | |
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users.cg.tuwien.ac.at
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www.gamearchitect.net
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chetanjags.wordpress.com
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| | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | ||