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www.velanstudios.com
| | leifnode.com
4.8 parsecs away

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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | advances.realtimerendering.com
5.6 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | www.adriancourreges.com
3.7 parsecs away

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| | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ...
| | www.elopezr.com
30.3 parsecs away

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| [latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete...