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www.velanstudios.com
| | solid-angle.blogspot.com
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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | www.iryoku.com
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| | Homepage of Jorge Jimenez A.K.A. IRYOKU. Studio Head and President of Technology of Striking Distance Studios Spain. The Callisto Protocol. CallofDuty. Game Developer. Gamer at heart.
| | www.adriancourreges.com
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| | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ...
| | machinethink.net
25.4 parsecs away

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| Learn how OpenGL and Metal work by writing your own 3D renderer from scratch