/explore
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www.velanstudios.com | ||
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acko.net
Frame breakdown of Tuxedo Labs' voxel-based game |
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solid-angle.blogspot.com
Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... |
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www.iryoku.com
Homepage of Jorge Jimenez A.K.A. IRYOKU. Studio Head and President of Technology of Striking Distance Studios Spain. The Callisto Protocol. CallofDuty. Game Developer. Gamer at heart. |
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graphics.cs.utah.edu
[AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray. |
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