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www.velanstudios.com
| | acko.net

Frame breakdown of Tuxedo Labs' voxel-based game
2.5 parsecs

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| | solid-angle.blogspot.com

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
3.6 parsecs

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| | www.iryoku.com

Homepage of Jorge Jimenez A.K.A. IRYOKU. Studio Head and President of Technology of Striking Distance Studios Spain. The Callisto Protocol. CallofDuty. Game Developer. Gamer at heart.
3.4 parsecs

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| | graphics.cs.utah.edu

[AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
30.8 parsecs

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