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www.velanstudios.com | ||
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solid-angle.blogspot.com
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| | | | | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... | |
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therealmjp.github.io
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| | | | | A little over a year ago I was looking to overhaul our shadow rendering at work in order to improve overall quality, as well as simplify the workflow for the lighting artists (tweaking biases all day isn't fun for anybody). After doing yet another round of research into modern shadow mapping techniques, I decided to do what I usually do and starting working on sample project that I could use as a platform for experimentation and comparison. | |
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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rys.sommefeldt.com
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