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leifnode.com
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | alain.xyz
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| | A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
| | timjones.io
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| | Blog and open source projects by Tim Jones.
| | www.adriancourreges.com
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| TotalAnnihilation has a special place in my heart since it was the very first RTS I played; it was with Command&Conquer and ...