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leifnode.com
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | alain.xyz
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| | A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
| | www.velanstudios.com
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| [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.