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leifnode.com
| | www.jendrikillner.com
2.6 parsecs away

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| | [AI summary] The article discusses advancements in graphics programming, including differentiable rasterization techniques, color science, object space shading methods, and dynamic level of detail implementations using OpenGL.
| | wickedengine.net
0.7 parsecs away

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| | [AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines.
| | blog.johnnovak.net
2.0 parsecs away

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| | Personal blog of John Novak
| | lisyarus.github.io
24.8 parsecs away

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