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alain.xyz
| | nelari.us
3.2 parsecs away

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| | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?
| | marctenbosch.com
4.1 parsecs away

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| | www.velanstudios.com
2.8 parsecs away

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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | yepoleb.github.io
31.8 parsecs away

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| [AI summary] A guide detailing how to configure Linux and Wine to connect to Steam simultaneously by setting up virtual network interfaces and namespaces.