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alain.xyz
| | morad.in
3.8 parsecs away

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| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | www.velanstudios.com
2.8 parsecs away

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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | marctenbosch.com
4.1 parsecs away

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| | www.chrisritchie.org
20.4 parsecs away

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| [AI summary] A blog post discussing the simulation of artificial life with neural networks, focusing on agent behavior, population dynamics, and future development goals.