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alain.xyz | ||
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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www.jakobmaier.at
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| | | | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | |
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www.froyok.fr
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| | | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
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jamie-wong.com
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| | | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline. | ||