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alain.xyz
| | simoncoenen.com
2.7 parsecs away

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| | A graphics study of Doom Eternal
| | www.jakobmaier.at
2.5 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | www.froyok.fr
2.2 parsecs away

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| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | jamie-wong.com
22.7 parsecs away

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| [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.