|
You are here |
alain.xyz | ||
| | | | |
morad.in
|
|
| | | | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | |
| | | | |
www.velanstudios.com
|
|
| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
| | | | |
marctenbosch.com
|
|
| | | | | ||
| | | | |
www.chrisritchie.org
|
|
| | | [AI summary] A blog post discussing the simulation of artificial life with neural networks, focusing on agent behavior, population dynamics, and future development goals. | ||