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morad.in
| | simoncoenen.com
3.5 parsecs away

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| | A graphics study of Doom Eternal
| | solid-angle.blogspot.com
3.9 parsecs away

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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | www.adriancourreges.com
3.7 parsecs away

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| | 2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours. Followed by HN. 2015/03/11: Update with ...
| | advances.realtimerendering.com
25.3 parsecs away

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| [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.