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simoncoenen.com | ||
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morad.in
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| | | | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | |
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www.adriancourreges.com
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| | | | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | |
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www.elopezr.com
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| | | | | Mafia: Definitive Edition (2020) is a remake of the much-loved gangster classic Mafia (2002), originally released for PS2 and Xbox. The game is relatively linear and very story focused, whose narra... | |
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lisyarus.github.io
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| | | [AI summary] The user has developed a simulation with particles interacting based on physics rules. They implemented a binning system for efficient computation, used parallel processing with compute shaders for sorting and prefix sums, and created a rendering pipeline that includes anti-aliased circles, glowing effects, and point-based rendering for small particles. The simulation is interactive, allowing users to randomize systems, save, and share configurations. The performance is optimized, with the binning step being fast enough to not significantly impact the overall frame rate. | ||