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www.elopezr.com
| | www.adriancourreges.com
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| | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...
| | bartwronski.com
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| | In couple days I'm saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository that was waiting for it for way too long. :) Startup time optimizations The goal of this framework was to provide as fast iterations as possible. At first...
| | morad.in
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| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | gpfault.net
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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.