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www.elopezr.com
| | morad.in

Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
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| | www.adriancourreges.com

The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...
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| | simoncoenen.com

A graphics study of Doom Eternal
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| | gameprogrammingpatterns.com

[AI summary] The text discusses various game loop implementations and their pros and cons. It covers fixed time steps, variable time steps, and adaptive approaches. The key takeaway is that game loops need to balance performance, responsiveness, and platform compatibility, and that choosing the right approach depends on the target platform and game requirements.
26.0 parsecs

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