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www.elopezr.com | ||
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c0de517e.blogspot.com
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| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
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www.adriancourreges.com
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| | | | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | |
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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csantosbh.wordpress.com
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| | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | ||