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www.adriancourreges.com
| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | www.froyok.fr
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| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | www.velanstudios.com
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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | www.kdnuggets.com
19.5 parsecs away

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| Unlocking the power of AI: a suide to neural networks and their applications.