/explore
|
You are here |
www.adriancourreges.com | ||
| | | | |
www.froyok.fr
Portfolio and Blog about realtime 3D creations and tutorials by Froyok |
|
| | | | | ||
| | | | |
therealmjp.github.io
Previous article in the series: Signal Processing Primer Computer graphics is a field that constantly deals with discrete sampling and reconstruction of signals, although you might not be aware of it yet. This article focuses on the ways in which sampling theory can be applied to some of the common tasks routinely performed in graphics and 3D rendering. Image Scaling The concepts of sampling theory can are most easily applicable to graphics in the form of image scaling. |
|
| | | | | ||
| | | | |
simoncoenen.com
A graphics study of Doom Eternal |
|
| | | | | ||
| | | | |
c0de517e.blogspot.com
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. |
|
| | | |||