Explore >> Select a destination


You are here

www.adriancourreges.com
| | simoncoenen.com
0.9 parsecs away

Travel
| | A graphics study of Doom Eternal
| | morad.in
3.2 parsecs away

Travel
| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | therealmjp.github.io
4.0 parsecs away

Travel
| | Previous article in the series: Signal Processing Primer Computer graphics is a field that constantly deals with discrete sampling and reconstruction of signals, although you might not be aware of it yet. This article focuses on the ways in which sampling theory can be applied to some of the common tasks routinely performed in graphics and 3D rendering. Image Scaling The concepts of sampling theory can are most easily applicable to graphics in the form of image scaling.
| | francisbach.com
25.9 parsecs away

Travel
|