|
You are here |
www.adriancourreges.com | ||
| | | | |
www.velanstudios.com
|
|
| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
| | | | |
www.froyok.fr
|
|
| | | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
| | | | |
www.elopezr.com
|
|
| | | | | [latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete... | |
| | | | |
blog.habrador.com
|
|
| | | Ever wanted to make a Neural Network in Unity using C#? Now you can do that in just eleven lines of code (excluding brackets) using my new... | ||