Explore >> Select a destination


You are here

www.adriancourreges.com
| | www.velanstudios.com
2.9 parsecs away

Travel
| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | www.froyok.fr
2.4 parsecs away

Travel
| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | www.elopezr.com
4.1 parsecs away

Travel
| | [latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete...
| | blog.habrador.com
18.6 parsecs away

Travel
| Ever wanted to make a Neural Network in Unity using C#? Now you can do that in just eleven lines of code (excluding brackets) using my new...