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| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | acko.net
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| | Frame breakdown of Tuxedo Labs' voxel-based game
| | solid-angle.blogspot.com
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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | tayfunkayhan.wordpress.com
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| Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...