Explore >> Select a destination


You are here

www.elopezr.com
| | morad.in
9.0 parsecs away

Travel
| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | leifnode.com
9.6 parsecs away

Travel
| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | www.froyok.fr
9.1 parsecs away

Travel
| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | coen.needell.org
83.0 parsecs away

Travel
| In my last post on computer vision and memorability, I looked at an already existing model and started experimenting with variations on that architecture. The most successful attempts were those that use Residual Neural Networks. These are a type of deep neural network built to mimic specific visual structures in the brain. ResMem, one of the new models, uses a variation on ResNet in its architecture to leverage that optical identification power towards memorability estimation. M3M, another new model, ex...