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www.elopezr.com
| | www.froyok.fr
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| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | diharaw.github.io
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| | As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let's answer the question "Why hybrid rendering?". In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.
| | darkcephas.blogspot.com
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| DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m...