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| | | | | morad.in | |
| | | | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | |
| | | | | leifnode.com | |
| | | | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | |
| | | | | www.froyok.fr | |
| | | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
| | | | | coen.needell.org | |
| | | In my last post on computer vision and memorability, I looked at an already existing model and started experimenting with variations on that architecture. The most successful attempts were those that use Residual Neural Networks. These are a type of deep neural network built to mimic specific visual structures in the brain. ResMem, one of the new models, uses a variation on ResNet in its architecture to leverage that optical identification power towards memorability estimation. M3M, another new model, ex... | ||