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acko.net
| | www.velanstudios.com

[AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
4.5 parsecs

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| | www.elopezr.com

[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete...
4.9 parsecs

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| | www.adriancourreges.com

The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...
4.7 parsecs

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| | blog.danielschroeder.me

This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...]
23.5 parsecs

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