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blog.molecular-matters.com
| | vlad.website

In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
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| | pikuma.com

Even though we often hear terms like L1, L2, cache block size, etc., most programmers have a limited understanding of what cache really is. This is a beginner-friendly primer on how cache works.
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| | bitsquid.blogspot.com

We have recently started to look into adding an entity/component system to the Bitsquid engine. You may be surprised to learn that the Bit...
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| | hereket.com

[AI summary] A tutorial demonstrating how to create a window with raw Xlib and render a colored triangle using modern OpenGL shaders in C.
23.2 parsecs

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