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vlad.website
| | lisyarus.github.io


1.5 parsecs

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| | benjamin.computer

Benjamin Blundell, benjamin.computer. I make things with computers
2.9 parsecs

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| | thenumb.at

[AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
4.3 parsecs

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| | cowboyprogramming.com

[AI summary] A technical tutorial explaining how to create realistic destructible walls in games using parity mapping shaders to simulate bullet hole depth.
26.9 parsecs

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