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vlad.website
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | webglfundamentals.org
5.2 parsecs away

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| | What's a shader and what's GLSL
| | kosmonautblog.wordpress.com
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| | The main goal is to expand our technique to work with multiple volume textures, both from multiple instances of the same signed distance field and different meshes altogether. I will also explore sub-surface scattering and AO.
| | www.mayerowitz.io
27.3 parsecs away

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| Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.