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vlad.website | ||
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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webglfundamentals.org
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| | | | | What's a shader and what's GLSL | |
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kosmonautblog.wordpress.com
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| | | | | The main goal is to expand our technique to work with multiple volume textures, both from multiple instances of the same signed distance field and different meshes altogether. I will also explore sub-surface scattering and AO. | |
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www.mayerowitz.io
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| | | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code. | ||