/explore
|
You are here |
kosmonautblog.wordpress.com | ||
| | | | |
jamie-wong.com
One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called |
|
| | | | | ||
| | | | |
blog.maximeheckel.com
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. |
|
| | | | | ||
| | | | |
mynameismjp.wordpress.com
First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value |
|
| | | | | ||
| | | | |
www.reedbeta.com
Pixels and polygons and shaders, oh my! |
|
| | | |||