/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

kosmonautblog.wordpress.com
| | blog.maximeheckel.com
3.5 parsecs away

Travel
| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | mynameismjp.wordpress.com
4.2 parsecs away

Travel
| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | knarkowicz.wordpress.com
4.7 parsecs away

Travel
| | In 2013 Anomaly 2 mobile version (iOS/Android/Blackberry) by a small indie studio 11 Bit Studios was released. It was an interesting project as we needed to run heavy content from PC version on much weaker mobile platforms. I'd like to write about rendering technology behind it and share my experiences about implementing a lightmap baker....
| | www.miaumiau.cat
30.3 parsecs away

Travel
| [AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles.