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kosmonautblog.wordpress.com | ||
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blog.maximeheckel.com
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| | | | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | |
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mynameismjp.wordpress.com
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| | | | | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value | |
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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www.codeslow.com
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| | | Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3.... | ||