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kosmonautblog.wordpress.com
| | mynameismjp.wordpress.com
4.2 parsecs away

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| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | vlad.website
5.1 parsecs away

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| | In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
| | blog.maximeheckel.com
3.5 parsecs away

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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | extremal010101.wordpress.com
25.0 parsecs away

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| With Alexandros Eskenazis we posted a paper on arxiv "Learning low-degree functions from a logarithmic number of random queries" exponentially improving randomized query complexity for low degree functions. Perhaps a very basic question one asks in learning theory is as follows: there is an unknown function $latex f : \{-1,1\}^{n} \to \mathbb{R}$, and we are...