/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

kosmonautblog.wordpress.com
| | jamie-wong.com

One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
3.3 parsecs

Travel
| |
| | blog.maximeheckel.com

A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
3.5 parsecs

Travel
| |
| | mynameismjp.wordpress.com

First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
4.2 parsecs

Travel
| |
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
28.6 parsecs

Travel
|