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| | seblagarde.wordpress.com
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| | Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate...
| | wickedengine.net
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| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | pharr.org
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