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mynameismjp.wordpress.com
| | mtnphil.wordpress.com
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| | I knew I needed something to spruce up my monotonous terrain, so I recently implemented a decal system. This lets me paste moss, leaves, footprints, bullet holes and anything else "flat" anywhere on my terrain (or any object in the world). A deferred rendering engine offers an opportunity for easy-to-implement decals. Instead of...
| | graphicsrunner.blogspot.com
3.4 parsecs away

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| | I recently had to investigate dual-paraboloid reflections at work for an unnamed console. What are these you ask? Great question! :) Lets s...
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | phaser.io
31.2 parsecs away

Travel
| Part 1 - Introduction