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mynameismjp.wordpress.com
| | therealmjp.github.io
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| | Got a new sample ready, this oneshows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer.Check it out on Ziggyware! Comments: sam - Feb 4, 2009 This sample does not works for me. I see the blank screen. My Video card is GF 9800 GT. #### [Alejandro Martinez](http://www.gaspgames.com/www.battletennis.com "amartinez1660@gmail.com") - Feb 2, 2010 1./2. Points taken! 3. That's quite a boost for the shadow map render and sampling (HW PCF or Ati's Fetch4).
| | graphicsrunner.blogspot.com
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| | I recently had to investigate dual-paraboloid reflections at work for an unnamed console. What are these you ask? Great question! :) Lets s...
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | machinethink.net
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| Learn how OpenGL and Metal work by writing your own 3D renderer from scratch