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kosmonautblog.wordpress.com
| | varun.ca
3.6 parsecs away

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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | www.miaumiau.cat
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| | [AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles.
| | blog.demofox.org
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| | https://demofox2.files.wordpress.com/2020/05/spot.png Make sure and click the images in this post and view them at full size. Noise (especially blue noise) tends to disappear in smaller images. There are 3 shadertoys that go with this post where you can see the techniques in action and see the source code of the implementations. Spherical Directional Light: https://www.shadertoy.com/view/3sfBWs...
| | www.willusher.io
18.6 parsecs away

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| [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.