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kosmonautblog.wordpress.com
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | mynameismjp.wordpress.com
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| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | blog.demofox.org
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| | https://demofox2.files.wordpress.com/2020/05/spot.png Make sure and click the images in this post and view them at full size. Noise (especially blue noise) tends to disappear in smaller images. There are 3 shadertoys that go with this post where you can see the techniques in action and see the source code of the implementations. Spherical Directional Light: https://www.shadertoy.com/view/3sfBWs...
| | blog.42yeah.is
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