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| | mynameismjp.wordpress.com
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| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | pixeljetstream.blogspot.com
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| Hi, while gathering public material on how the hardware works, I tried to create a compressed architecture image. It is based on images and ...