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kosmonautblog.wordpress.com | ||
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www.miaumiau.cat
[AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles. |
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varun.ca
When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... |
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jamie-wong.com
One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called |
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webglfactory.blogspot.com
This is a thing every 3D developer should know: for a given point in 3D what is the position of that point in 2D, e.g. on the screen in pi... |
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