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blog.willemmelching.nl | ||
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varun.ca
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| | | | | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... | |
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nelari.us
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| | | | | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. | |
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mikejsavage.co.uk
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erikmcclure.com
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| | | About two months ago, I got a new laptop and proceeded to load all my projects on it. Despite compiling everything fine, my graphics engine that used DirectX mysteriously crashed upon running. I immediately suspected either a configuration issue or a driver issue, but this seemed weird because my laptop had a newer graphics card than my desktop. Why was it crashing on newer hardware? Things got even more bizarre once I narrowed down the issue - it was in my shader assignment code, which hadn't been touched in almost 2 years. | ||