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blog.willemmelching.nl
| | gpfault.net
0.6 parsecs away

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| | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
| | mitadpunketo.nekoweb.org
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| | phoboslab.org
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| | [AI summary] The blog post discusses the development of Underrun, a JavaScript-based WebGL twin stick shooter game created for the js13kGames competition with a strict 13kb file size limit, focusing on techniques for optimizing graphics, audio, and code to meet the size constraints.
| | www.velanstudios.com
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| [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.