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phoboslab.org
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | gpfault.net
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| | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
| | etodd.io
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| Hello and welcome to another week of Lemma development progress updates! This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space, it's a full 4096x4096. The GIMP file is over 150MB. I also split the model into three distinct materials: a shiny one for the chest, neck, and pants, a less shiny one for the hands, and a completely dull one for the hoodie. I stored the mappings for these materials in the texture's alpha channel.