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phoboslab.org
| | blog.kodewerx.org
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| | Video game development, hacking, and debugging. Brought to you by BlipJoy!
| | wassimulator.com
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| | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.
| | 0fps.net
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| | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
| | www.nicktasios.nl
20.9 parsecs away

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| In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a