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phoboslab.org
| | gpfault.net
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| | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | therealmjp.github.io
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| | Previous article in the series: Signal Processing Primer Computer graphics is a field that constantly deals with discrete sampling and reconstruction of signals, although you might not be aware of it yet. This article focuses on the ways in which sampling theory can be applied to some of the common tasks routinely performed in graphics and 3D rendering. Image Scaling The concepts of sampling theory can are most easily applicable to graphics in the form of image scaling.
| | smallcultfollowing.com
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