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phoboslab.org | ||
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blog.kodewerx.org
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| | | | | Video game development, hacking, and debugging. Brought to you by BlipJoy! | |
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wassimulator.com
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| | | | | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work. | |
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0fps.net
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| | | | | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this... | |
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www.nicktasios.nl
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| | | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a | ||