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etodd.io
| | leifnode.com

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
5.0 parsecs

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| | morgan3d.github.io

[AI summary] This article introduces Dynamic Diffuse Global Illumination (DDGI), a real-time ray-tracing technique developed by NVIDIA to enhance lighting and rendering performance in video games without expensive baking times.
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| | alain.xyz

A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
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| | c0de517e.blogspot.com

Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
28.5 parsecs

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