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www.froyok.fr | ||
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www.jendrikillner.com
[AI summary] This blog post discusses advancements in graphics programming, including new rendering techniques, compression methods, and updates on GPU technologies, along with job opportunities and educational content. |
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advances.realtimerendering.com
[AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. |
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morad.in
Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] |
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blog.selfshadow.com
[AI summary] An informational page for the SIGGRAPH 2014 course 'Physically Based Shading in Theory and Practice,' detailing the syllabus, objectives, and biographies of the organizers and speakers from film and game production industries. |
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