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www.froyok.fr
| | etodd.io
4.6 parsecs away

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| | Okay, it's time to shed some light on this project. First off, my goal is to release on Xbox and, if possible, Steam (if not, I'll be looking at other online stores). I figure these are the two largest, most practical target markets. The release price will be between $1 and $5, with 100% of the proceeds going to charity (more on this later...). There are two main themes I want to nail in this game. The first is giving the player freedom to alter the game world; to literally change the world geometry by performing sweet parkour moves (jumps, flips, slides, etc.).The idea is, to create a wall, you simply jump into mid-air and perform a wall jumpas if the wall was there, and poof, it's there. Need to get through that annoying concrete barrier? No problem, slide...
| | www.jendrikillner.com
4.3 parsecs away

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| | [AI summary] This blog post discusses advancements in graphics programming, including new rendering techniques, compression methods, and updates on GPU technologies, along with job opportunities and educational content.
| | www.mapcore.org
0.0 parsecs away

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| | The following breakdown is based on my own guesses and how I understand the game from the textures and meshes I have watched. I can't tell you exactly if I'm right or wrong since I'm not a developer of the game. However, I believe I'm rational enough to think that most of what I say is close to w...
| | www.wbscodingschool.com
23.0 parsecs away

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| Join WBS CODING SCHOOL's one year Software Engineering Program. Gain real-world coding skills with Python, JavaScript, Azure, and more, plus a 2-month internship and industry certifications.