|
You are here |
www.mapcore.org | ||
| | | | |
advances.realtimerendering.com
|
|
| | | | | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. | |
| | | | |
www.froyok.fr
|
|
| | | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
| | | | |
www.adriancourreges.com
|
|
| | | | | The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTAV. The ... | |
| | | | |
nelari.us
|
|
| | | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project? | ||