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www.mapcore.org
| | advances.realtimerendering.com
5.8 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | www.froyok.fr
0.0 parsecs away

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| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | www.adriancourreges.com
6.1 parsecs away

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| | The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTAV. The ...
| | nelari.us
33.9 parsecs away

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| Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?