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nelari.us
| | www.willusher.io
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| | alain.xyz
3.3 parsecs away

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| | A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
| | www.jakobmaier.at
3.8 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | blog.demofox.org
23.6 parsecs away

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| Posts in this series: Basic Camera, Diffuse, Emissive Image Improvement and Glossy Reflections Fresnel, Rough Refraction & Absorption, Orbit Camera Below is a screenshot of the shadertoy that goes with this post. Click to view full size. That shadertoy can be found at: https://www.shadertoy.com/view/tsBBWW https://demofox2.files.wordpress.com/2020/05/pt1p.png When you see a photorealistic image that someone says is...