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nelari.us
| | www.jakobmaier.at
3.8 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | alain.xyz
3.3 parsecs away

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| | A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
| | rys.sommefeldt.com
3.4 parsecs away

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| | [AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency.
| | everttimberg.io
19.4 parsecs away

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| Evert Timberg, Software developer and architect in Toronto