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rys.sommefeldt.com | ||
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nelari.us
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| | | | | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project? | |
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www.willusher.io
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www.jallmenroeder.de
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| | | | | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. | |
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www.jakobmaier.at
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| | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | ||