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rys.sommefeldt.com
| | nelari.us
2.0 parsecs away

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| | Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?
| | www.willusher.io
1.8 parsecs away

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| | www.jallmenroeder.de
1.2 parsecs away

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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | www.jakobmaier.at
15.3 parsecs away

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| In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.