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www.willusher.io
| | tayfunkayhan.wordpress.com
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| | Ever since I came across Tom Verbeure's impressive project in which he's implemented a real-time Whitted ray tracer on an FPGA, I had a burning desire to have a crack at something similar while adding a thing or two new on top of the idea. Thus was born the next project idea of mine: implementing...
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | raphlinus.github.io
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| | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!
| | www.jendrikillner.com
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| [AI summary] The article discusses advancements in graphics programming, including differentiable rasterization techniques, color science, object space shading methods, and dynamic level of detail implementations using OpenGL.