/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.willusher.io
| | puye.blog

Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
2.3 parsecs

Travel
| |
| | diaryofagraphicsprogrammer.blogspot.com

Experimental DXR support was added to The Forge today. Let's think about this for a second by starting with a few quotes from a now famou...
2.5 parsecs

Travel
| |
| | nelari.us

Books, articles, and blog posts tout the wavefront renderer architecture as a way to improve ray tracing performance on GPUs. How well does it perform in practice on M1, M2, and M3 chips? Should you write a wavefront renderer for your hobby project?
1.9 parsecs

Travel
| |
| | limpet.net

[AI summary] This article explains Rust's memory safety guarantees by reframing the compiler's borrowing and lifetime checks as a system of unique versus shared access to data.
19.0 parsecs

Travel
|