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www.willusher.io
| | tayfunkayhan.wordpress.com
11.4 parsecs away

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| | Ever since I came across Tom Verbeure's impressive project in which he's implemented a real-time Whitted ray tracer on an FPGA, I had a burning desire to have a crack at something similar while adding a thing or two new on top of the idea. Thus was born the next project idea of mine: implementing...
| | alain.xyz
8.7 parsecs away

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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | puye.blog
9.0 parsecs away

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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | www.eg.org
90.7 parsecs away

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