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www.jendrikillner.com | ||
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blog.demofox.org
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| | | | | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are... | |
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auzaiffe.wordpress.com
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| | | | | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in... | |
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lousodrome.net
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| | | | | Thoughts of a graphics programmer, demoscener and spare time photographer | |
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pixelesque.net
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| | | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling. | ||