Explore >> Select a destination


You are here

www.jendrikillner.com
| | blog.demofox.org
5.7 parsecs away

Travel
| | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are...
| | auzaiffe.wordpress.com
2.8 parsecs away

Travel
| | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in...
| | lousodrome.net
6.2 parsecs away

Travel
| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | pixelesque.net
37.5 parsecs away

Travel
| [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling.