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www.jendrikillner.com | ||
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blog.demofox.org
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| | | | | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are... | |
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blog.demofox.org
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| | | | | A friend recently turned me onto a really cool paper (thanks James!) that Valve wrote that allows you to encode monochromatic (black & white) textures in a way that they can be incredibly low resolution, but when you scale them up, they still look crisp and smooth, not blurry or pixelated. It is really quite... | |
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belcour.github.io
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| | | | | [AI summary] Unity Technologies presents a novel framework for efficiently rendering layered materials using an atomic decomposition method with statistical operators, supporting arbitrary textured layers in both offline and real-time implementations. | |
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alain.xyz
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| | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | ||