/explore
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www.jendrikillner.com | ||
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belcour.github.io
[AI summary] Unity Technologies presents a novel framework for efficiently rendering layered materials using an atomic decomposition method with statistical operators, supporting arbitrary textured layers in both offline and real-time implementations. |
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c0de517e.blogspot.com
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. |
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blog.demofox.org
A friend recently turned me onto a really cool paper (thanks James!) that Valve wrote that allows you to encode monochromatic (black & white) textures in a way that they can be incredibly low resolution, but when you scale them up, they still look crisp and smooth, not blurry or pixelated. It is really quite... |
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arunrocks.com
A blog by Arun Ravindran, author and speaker, about Python, Django and other curious things. |
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