|
You are here |
www.jendrikillner.com | ||
| | | | |
auzaiffe.wordpress.com
|
|
| | | | | In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn't require building a local basis. Here is the HLSL implementation: float3 sample_vndf_isotropic(float2 u, float3 wi, float alpha, float3 n) { // decompose the floattor in... | |
| | | | |
blog.demofox.org
|
|
| | | | | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are... | |
| | | | |
belcour.github.io
|
|
| | | | | [AI summary] Unity Technologies presents a novel framework for efficiently rendering layered materials using an atomic decomposition method with statistical operators, supporting arbitrary textured layers in both offline and real-time implementations. | |
| | | | |
blog.johnnovak.net
|
|
| | | Personal blog of John Novak | ||