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tayfunkayhan.wordpress.com
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | www.willusher.io
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| | rys.sommefeldt.com
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| | 3zanders.co.uk
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| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.