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www.cablematters.com
| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | tayfunkayhan.wordpress.com
2.6 parsecs away

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| | Ever since I came across Tom Verbeure's impressive project in which he's implemented a real-time Whitted ray tracer on an FPGA, I had a burning desire to have a crack at something similar while adding a thing or two new on top of the idea. Thus was born the next project idea of mine: implementing...
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | lebo.io
23.9 parsecs away

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| [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.