/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

puye.blog
| | blog.demofox.org

The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...
2.8 parsecs

Travel
| |
| | www.willusher.io


2.3 parsecs

Travel
| |
| | alain.xyz

An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
2.2 parsecs

Travel
| |
| | leifnode.com

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
26.1 parsecs

Travel
|