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www.reedbeta.com
| | darkcephas.blogspot.com
2.9 parsecs away

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| | DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m...
| | puye.blog
2.5 parsecs away

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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | advances.realtimerendering.com
4.8 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | lea.codes
27.9 parsecs away

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| A short tutorial on WebGL and Shaders