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darkcephas.blogspot.com
| | www.reedbeta.com
2.9 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | www.jendrikillner.com
4.2 parsecs away

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| | advances.realtimerendering.com
3.8 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | ch-st.de
17.4 parsecs away

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| An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.