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darkcephas.blogspot.com | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.jendrikillner.com
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advances.realtimerendering.com
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| | | | | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. | |
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ch-st.de
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| | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | ||