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tympanus.net
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| | | | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect. | |
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varun.ca
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| | | | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... | |
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preetishkakkar.wordpress.com
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| | | | What is Nanite One of hard problems in computer graphics specifically for games is how to render unlimited polygons/triangles efficiently in real time. Artists have dreamt about a world where they don't have to worry about polycounts. Nanite is UE5 technology that tries to achieve it by implementing a very efficient yet dynamic LOD (level... | |
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learnopengl.com
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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. |