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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | www.mayerowitz.io
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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | aerotwist.com
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| [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.