Explore >> Select a destination


You are here

ch-st.de
| | tympanus.net
10.8 parsecs away

Travel
| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | jamie-wong.com
9.0 parsecs away

Travel
| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | erikmcclure.com
18.8 parsecs away

Travel
| | A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows and discovered the age old adage in 2D graphics: linear gradient lighting looks better than mathematically correct inverse square lighting. Strange. I brushed it off as artistic license and perceptual trickery, but over the years, as I dug into advanced lighting concepts, nothing could explain this.
| | www.elopezr.com
77.8 parsecs away

Travel
| [latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete...