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www.mayerowitz.io
| | blog.maximeheckel.com
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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | tympanus.net
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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | gameartsg.wordpress.com
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| Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic...