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tympanus.net
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | ch-st.de
3.1 parsecs away

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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | jamie-wong.com
2.3 parsecs away

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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | 3zanders.co.uk
21.7 parsecs away

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| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.