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| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | ch-st.de
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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | blog.maximeheckel.com
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| | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
| | chetanjags.wordpress.com
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| Working on a spherical harmonics maths code base to be used in lighting in my engine in near future.