You are here |
tympanus.net | ||
| | | |
jamie-wong.com
|
|
| | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
| | | |
ch-st.de
|
|
| | | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | |
| | | |
blog.maximeheckel.com
|
|
| | | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | |
| | | |
chetanjags.wordpress.com
|
|
| | Working on a spherical harmonics maths code base to be used in lighting in my engine in near future. |