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tympanus.net
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | www.mayerowitz.io
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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | ch-st.de
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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | diaryofagraphicsprogrammer.blogspot.com
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| In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a...