/explore
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blog.kodewerx.org | ||
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colececil.dev
When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi... |
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simoncoenen.com
A graphics study of Doom Eternal |
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lea.codes
A short tutorial on WebGL and Shaders |
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advances.realtimerendering.com
[AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. |
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