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blog.kodewerx.org
| | colececil.dev

When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
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| | simoncoenen.com

A graphics study of Doom Eternal
3.3 parsecs

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| | lea.codes

A short tutorial on WebGL and Shaders
3.2 parsecs

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| | advances.realtimerendering.com

[AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
23.8 parsecs

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