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lwn.net
| | raphlinus.github.io
2.2 parsecs away

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| | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!
| | rosenzweig.io
2.5 parsecs away

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| | [AI summary] A blog post announcing the release of Apple GPU drivers for Asahi Linux, highlighting their alpha status, OpenGL support, and future development plans.
| | blog.mecheye.net
1.0 parsecs away

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| | [AI summary] The article discusses the history and current state of X11 and Wayland in Linux graphics. It highlights the complexity and versatility of X11, which supports a wide range of hardware and maintains backward compatibility, while Wayland is a simpler, more modern approach that aims to improve performance and security. The article also touches on the challenges of transitioning from X11 to Wayland, the role of various graphics technologies like Mesa and DRM, and the importance of maintaining compatibility with legacy applications. Additionally, it mentions the potential for other technologies like DirectFB and the need for comprehensive documentation and support for Wayland to fully replace X11.
| | gpfault.net
20.7 parsecs away

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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.