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lwn.net
| | asahilinux.org
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| | [AI summary] A detailed account of developing a Rust-based GPU driver for Apple M1/M2 processors, highlighting the challenges, innovations, and progress made in enabling full desktop environments and gaming on these platforms. The driver, part of the Asahi Linux project, leverages Rust for safety and reliability, with contributions from multiple developers and ongoing work to support advanced graphics APIs like Vulkan.
| | techrights.org
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| | [AI summary] The article discusses various topics related to software development, including best practices for managing Git repositories using peer-to-peer protocols like GitTorrent, the importance of proper locking mechanisms in C++ to prevent race conditions, and the challenges of database code deployment in large-scale environments. It also covers the transition of developers into data science and AI roles, the evolution of Python frameworks like Pyrseia, and the impact of the pandemic on Python conferences such as dotPy. Additionally, it highlights the release of a new book on Django and the growing support for multiple Linux distributions in Swift development.
| | blog.mecheye.net
1.0 parsecs away

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| | [AI summary] The article discusses the history and current state of X11 and Wayland in Linux graphics. It highlights the complexity and versatility of X11, which supports a wide range of hardware and maintains backward compatibility, while Wayland is a simpler, more modern approach that aims to improve performance and security. The article also touches on the challenges of transitioning from X11 to Wayland, the role of various graphics technologies like Mesa and DRM, and the importance of maintaining compatibility with legacy applications. Additionally, it mentions the potential for other technologies like DirectFB and the need for comprehensive documentation and support for Wayland to fully replace X11.
| | bartwronski.com
30.6 parsecs away

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| In couple days I'm saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository that was waiting for it for way too long. :) Startup time optimizations The goal of this framework was to provide as fast iterations as possible. At first...