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momentsingraphics.de
| | benedikt-bitterli.me
2.1 parsecs away

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| | Benedikt Bitterli's Portfolio
| | www.jallmenroeder.de
1.3 parsecs away

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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | reindernijhoff.net
2.0 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | alain.xyz
25.6 parsecs away

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| A review of material models used in real-time renderers and ray tracing engines.