|
You are here |
momentsingraphics.de | ||
| | | | |
www.jallmenroeder.de
|
|
| | | | | ||
| | | | |
www.sjbrown.co.uk
|
|
| | | | | ||
| | | | |
reindernijhoff.net
|
|
| | | | | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based | |
| | | | |
therealmjp.github.io
|
|
| | | This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's | ||