/explore
|
You are here |
reindernijhoff.net | ||
| | | | |
momentsingraphics.de
|
|
| | | | | ||
| | | | |
www.jakobmaier.at
In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. |
|
| | | | | ||
| | | | |
nelari.us
A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL. |
|
| | | | | ||
| | | | |
rys.sommefeldt.com
[AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency. |
|
| | | |||