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reindernijhoff.net
| | momentsingraphics.de


2.0 parsecs

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| | www.jakobmaier.at

In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
2.3 parsecs

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| | nelari.us

A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.
2.3 parsecs

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| | rys.sommefeldt.com

[AI summary] This article discusses the technical challenges of implementing real-time ray tracing in GPUs and details Imagination's unique hardware approach to coherency gathering to improve efficiency.
13.9 parsecs

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