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reindernijhoff.net
| | momentsingraphics.de
2.0 parsecs away

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| | pixelesque.net
1.8 parsecs away

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| | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling.
| | www.jakobmaier.at
1.9 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | machinethink.net
30.9 parsecs away

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| Learn how OpenGL and Metal work by writing your own 3D renderer from scratch