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reindernijhoff.net
| | nelari.us
2.3 parsecs away

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| | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.
| | momentsingraphics.de
2.0 parsecs away

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| | www.jendrikillner.com
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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | drei.docs.pmnd.rs
22.2 parsecs away

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| [AI summary] The post demonstrates usage of a helper function to create and extend THREE.ShaderMaterial for easier uniform handling within React Three Fiber.