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blog.selfshadow.com | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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scalibq.wordpress.com
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| | | | | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related... | |
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www.copetti.org
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| | | | | An in-depth analysis that explains how this console works internally | |
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leifnode.com
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| | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | ||