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www.reedbeta.com
| | fgiesen.wordpress.com
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| | This post is part of the series "A trip through the Graphics Pipeline 2011". Welcome back! This post deals with the second half of pixel processing, the "join phase". The previous phase was all about taking a small number of input streams and turning them into lots of independent tasks for the shader units. Now...
| | raphlinus.github.io
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| | The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those workloads on a CPU is not viable. Why aren't we exploiting that power for other workloads? What prevents a GPU from being a more general purpose computer?
| | anteru.net
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| | Anteru's blog is a blog about development, software architecture and 3D graphics.
| | webglfundamentals.org
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| What's a shader and what's GLSL