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etodd.io
| | pixelesque.net
4.4 parsecs away

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| | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling.
| | 11011110.github.io
7.7 parsecs away

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| | Merry Christmas to all, or whatever else your preferred holiday greeting is.
| | reindernijhoff.net
2.6 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | zakaria.org
21.3 parsecs away

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| [AI summary] A tutorial on creating a custom OpenBSD hotplug script to function as a USB-based hard kill switch for security purposes.