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11011110.github.io
| | reindernijhoff.net
6.5 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | etodd.io
6.3 parsecs away

Travel
| | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.
| | musinwithsusan.com
9.6 parsecs away

Travel
| | Each week I make and submit a photo to the 52 Frames weekly challenge. It's been a long time since I shared my submissions, but I'm going to do better going forward. The theme of each challenge is in the caption. To view my profile and see complete submission with commentary and explanations of how...
| | myonebeautifulthing.com
31.5 parsecs away

Travel
| 1/17/18: Kwan Yeuk Pang loves to travel, but rather than taking snapshots, the young Chines artist memorializes the places she visits with these amazing watercolor sketches. Her moderate use of color and skill with light and shadow create incredible dept in his work. I find these paintings so incredibly atmospheric, it's almost like being there....