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11011110.github.io
| | yaffle.fyi
8.9 parsecs away

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| | A nice place for me to post
| | pixelesque.net
7.0 parsecs away

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| | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling.
| | reindernijhoff.net
6.3 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | www.jendrikillner.com
43.2 parsecs away

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