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11011110.github.io
| | pixelesque.net
7.2 parsecs away

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| | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling.
| | yaffle.fyi
9.3 parsecs away

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| | A nice place for me to post
| | etodd.io
6.3 parsecs away

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| | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.
| | mcyoung.xyz
31.6 parsecs away

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| [AI summary] The text provides an in-depth exploration of SIMD (Single Instruction, Multiple Data) programming, focusing on its application in optimizing algorithms like base64 decoding. It outlines the challenges of writing portable SIMD code across different architectures, the role of compilers and instruction sets, and the importance of avoiding branches in performance-critical code. The article transitions into a practical example of implementing a SIMD version of the base64 decoding algorithm, emphasizing the use of shuffles and data reordering to efficiently process data in parallel. It also touches on the trade-offs between using intrinsics, portable SIMD libraries, and compiler optimizations, while highlighting the complexities of cross-platform deve...