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11011110.github.io | ||
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pixelesque.net
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| | | | | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling. | |
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etodd.io
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| | | | | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them. | |
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musinwithsusan.com
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| | | | | Each week I make and submit a photo to the 52 Frames weekly challenge. It's been a long time since I shared my submissions, but I'm going to do better going forward. The theme of each challenge is in the caption. To view my profile and see complete submission with commentary and explanations of how... | |
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android-developers.googleblog.com
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| | | News and insights on the Android platform, developer tools, and events. | ||