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11011110.github.io
| | reindernijhoff.net
6.3 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | etodd.io
6.2 parsecs away

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| | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.
| | yaffle.fyi
8.9 parsecs away

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| | A nice place for me to post
| | myinnermishmash.wordpress.com
18.9 parsecs away

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| Hey guys! :) For today, I chose to share with you quite a short Celtic harp piece played by Scottish harpist Rachel Newton, called Beinn an Eoin, which is the name of a mountain in the Scottish Highlands. https://www.youtube.com/watch?v=dULpviNMW88