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pixelesque.net | ||
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11011110.github.io
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| | | | | Merry Christmas to all, or whatever else your preferred holiday greeting is. | |
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etodd.io
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| | | | | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them. | |
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belcour.github.io
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| | | | | Frequency Analysis Course - Intro | |
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megacatstudios.com
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| | | Hello again, ya'll! It's me. Your ol' pal Brendan back to talk about some GRAPHICS. When I first walked into this subject, I thought it was much simpler than it turned out to be. I was once like you. Stupid. Ignorant. Talentless. But then, I learned how to do SNES graphics and that ALL CHANGED. True story. So where do | ||