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pixelesque.net
| | reindernijhoff.net

Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
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| | 11011110.github.io

Merry Christmas to all, or whatever else your preferred holiday greeting is.
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| | kottke.org

When you perfectly match a video camera's frame rate to the rotation of a helicopter's rotors as it takes off, it lo
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| | c0de517e.blogspot.com

Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
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