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pixelesque.net
| | 11011110.github.io
7.0 parsecs away

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| | Merry Christmas to all, or whatever else your preferred holiday greeting is.
| | etodd.io
4.4 parsecs away

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| | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.
| | belcour.github.io
5.7 parsecs away

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| | Frequency Analysis Course - Intro
| | megacatstudios.com
30.7 parsecs away

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| Hello again, ya'll! It's me. Your ol' pal Brendan back to talk about some GRAPHICS. When I first walked into this subject, I thought it was much simpler than it turned out to be. I was once like you. Stupid. Ignorant. Talentless. But then, I learned how to do SNES graphics and that ALL CHANGED. True story. So where do