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pixelesque.net
| | etodd.io
4.4 parsecs away

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| | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them.
| | 11011110.github.io
7.0 parsecs away

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| | Merry Christmas to all, or whatever else your preferred holiday greeting is.
| | reindernijhoff.net
1.8 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | rys.sommefeldt.com
14.7 parsecs away

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