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pixelesque.net | ||
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etodd.io
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| | | | | Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed: The phone has returned, but now it's in full 3D glory: Some parts of the levels now build up dynamically when the player reaches them. | |
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11011110.github.io
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| | | | | Merry Christmas to all, or whatever else your preferred holiday greeting is. | |
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reindernijhoff.net
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| | | | | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based | |
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rys.sommefeldt.com
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