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belcour.github.io | ||
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pixelesque.net
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| | | | | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling. | |
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blog.selfshadow.com
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| | | | | [AI summary] This post details the 2016 SIGGRAPH course on physically based shading, covering recent advances, workflows, and real-time rendering strategies from industry leaders at Pixar, Lucasfilm, Unreal Engine, and Frostbite. | |
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therealmjp.github.io
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| | | | | So I'm hoping that if you're reading this, you've already attended or read the slides from my presentation about The Order: 1886 that was part of the Physically Based Shading Course at SIGGRAPH last week. If not, go grab them and get started! If you haven't read through the course notes already there's a lot of good info there, in fact there's almost 30 pages worth! The highlights include: Full description of our Cook-Torrance and Cloth BRDF's, including a handy optimization for the GGX Smith geometry term (for which credit belongs to Steve McAuley) Analysis of our specular antialiasing solution Plenty of details regarding the material scanning process HLSL sample code for the Cook-Torrance BRDF's as well as the specular AA roughness modification Lots of bea... | |
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shootitwithfilm.com
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| | | Pentax 67 Film Camera Review. Learn all about the Pentax 67 medium format film camera, including its functions, lenses, pros, and cons. | ||